Mostrando entradas con la etiqueta 1997. Mostrar todas las entradas
Mostrando entradas con la etiqueta 1997. Mostrar todas las entradas

sábado, 11 de febrero de 2017

Age of Empires 1997

Hello fellow of Cyberspace, today I want to talk about a new video game Age of Empires, I speak from my experience, will detail an analysis and I will tell you a little story that develops through the game, you can also find a detailed organized and tricks I have arranged for you, without further ado proceed to my experience, analysis, history, and tricks of the game Age of Empires it is but you'll enjoy it.

I still remember the countless nights without sleep, playing this game, trying all possible combinations, very good memories.
I started playing with a Toshiba Satellite 2060CDS laptop

• Ages

The game is placed in the year 2000 and as we reach the necessary requirements will be able to advance to the later ages, this gives the possibility of new and better technologies in addition to improvements and new units that allow us to obtain advantages against the enemy.
There are four ages in this game are as follows:

• Stone Age: is the age at which we start by default.
• Age of Tools:
• Bronze Age:
• Iron Age:


• Means

Resources are the valuable part of the game. They allow you to develop the tree of improved technologies, make new units and create or repair buildings. You can get these resources at different points on the map. In Age of Empires there are four types of resources:

• Food: Food can be collected from bushes, hunting animals, fishing or harvesting farms.
• Gold: Used in the last ages. You can get it trading or the gold mines on the map.
• Stone: Basically used for buildings, such as walls or towers. It is found in different points of the map, in the form of deposits.
• Wood: It is obtained with the felling of trees.


• Civilizations

Civilizations are divided into four categories that are subdivided into three, these categories are divided into very different geographic areas, in addition each sub civilization has its own tree of technologies and units that are very different in strength, speed and damage.

European style inspired by the Greeks are as follows:
• Greece
• Minoic
• Phenicia

Middle Eastern style inspired by the history of the Assyrian Empire
• Egypt
• Assyria
• Sumeria

Middle Eastern style inspired by the history of Mesopotamia
• Babylon
• Persian
• Hittite

Asian style inspired in the indo valley
• Shang
• Choson
• Yamato


• Campaign

To allow the healing of it is an epic game follows a timeline chronology of history to make sense of the battles. They are organized in scenarios that give way between them so that each campaign follows a chronological order depending on which campaign we choose. The player has to get to win to the nation that historically won that battle.
I have taken the liberty to convert the years to the Holocene calendar, which has much more chronological sense.

1- Ascent of Egypt: It functions as a learning campaign, explaining the origins of Pharaonic Egypt to become a power.

• Hunting year 2000
• Collect year 3000
• Discoveries year 3500
• The dawn of a new era 4000 year
• Skua year 4500
• Agriculture year 6000-6500
• Trade year 8000
• Crusade year 8100
• River post year 8300
• Naval Battle Year 8350
• Wonder of the World 8375
• The siege of Canaan 8550


2- Echoes of Babylon: The campaign tells how the Babylonian Empire is configured from its inception with Hammurabi to the summit of its glory.

• The holy man year 8240
• Tigris Valley Year 8245
• Lost year 8405
• I will return to return year 8875
• The Great Hunt Year 8880
• The caravan 8881
• Lord of the Euphrates year 9352
• Nineveh year 9388


3- Glory of Greece: The forge of Hellenic civilization from Prehistory to Alexander the Great.

• The appropriation of land year 8000
• Citadel year 8500
• The Ionian expansion year 8600
• The Trojan War Year 8750
• I'll be back in 8800
• Site of Athens year 9569
• The march of Xenophon year 9599
• Wonder year 9669


4- Yamato Empire of the Rising Sun: It counts on the consolidation of Japan as political and social unit and its expansion towards Korea.

• Assassins year 10365
• Island-to-island year 10370
• Capture year 10375
• The temple of the mountain year 10376
• The cannon of death year 10380
• Year oppression 10385
• A friend in distress year 10562
• The Tang Invasion Year 10663


• Wonders

As I have explained this game has the possibility to build Wonders, these are available for each civilization.
Egyptians are Pyramid, these are the villages that can build them Assyrians and Sumerians.
Babylonians are Ziggurat, these are the peoples who can build them Hittites, Persians.
Minoans are Colossus, these are the peoples who can build them Phoenicians, Greeks.
Asians are Temples, these are the villages that can build them Choson, Shang, Yamato.


• Tricks
Here is a list of codes. But as I always tell you; The tricks are fun, but they do not help us make better in the game and remember no game is designed so that you can not win it, it only takes practice and practice.
I just want you to keep in mind that these are the codes that have worked for me with my versions, but there are many more and it always depends on the version.
During the development of a game, press and enter any of the following in the unlock section

BIG BERTHA Heavy catapults go further and do more damage.
BIGDADDY Vehicle rocket launcher, 300 points of attack, 500 sight and resistance of 15. Very fast.
BLACK RIDER Transforms an archery horseman into a Black Knight (with 60 points of damage and an 8-point attack), which dies into a heavy catapult.
COINAGE 1000 gold units.
DARK RAIN Becomes a hidden archer, with camouflage abilities.
DIEDIEDIE Death of all existing units.
E = MC2 TROOPER Photon Man, with atomic weapons, 300 attack points and 88 resistance. One of my favorites
ESTRATOIR CTRL To have a dinosaur that kills everything.
FLYING DUTCHMAN They become flying Germans.
GAIA Control animals. I've never been useful
HARI KARI Suicide.
HOME RUN Finish mission.
HOYOHOYO Priests are faster and gain 600 points of damage.
ICBM Crossbows gain 100 reach points.
JACK BE NIMBLE Catapults launch villagers.
KILLx Eliminates player x, where x is the position of the individual victim.
MEDUSA Villagers become jellyfish. When a villager dies, he becomes a black knight who when he dies becomes a heavy catapult.
MEGA ÁGUILA A great eagle that shoots arrows.
NO FOG No war fog.
PEPPERONI PIZZA 1000 food units.
PHOTON MAN Gives you a soldier with a laser, capable of killing elephants with a single shot. Very useful
QUARRY 1000 stone.
RESING Give up everything and give up.
REVEAL MAP Complete map discovered.
STEROIDS All units and updates are made in no time.
WOODSTOCK 1000 wood.
ZEUS Photon troops become invincible.
ROBIN HOOD 1000 gold units.
ROCK ON 1000 stone units.
HOW DO YOU TURN THIS ON: Super fast cars and destroyers. Very useful and fun
POW Give you superbebes that do 50 damage and have 500 life points with this Age of Empires trick. Besides they are very funny babies.


• Requirements

CPU: Pentium 90 MHz
RAM: 16 MB
HD Space: 80 MB
1 MB Graphics Card
Windows 95/981
Controls Mouse, keyboard


• Game information

Developer (s) Ensemble Studios
Distributor (s) Microsoft Studios
Designer (s) Rick Goodman
Genie Engine Engine
Latest version 1.0c
Platform (s) Microsoft Windows, Mac, Windows Mobile
Release Date (s) October 26, 1997
Genre (s) Real-time strategy
Game modes One player, multiplayer
Classification (s) ESRB ESRB 2013 Teen.svg
USK 12
Compact disc format
Official website http://www.ageofempires.com


And with these tips I hope you can enjoy as much as I have done with this game, if you have any doubts or want to ask me anything, do not hesitate to do so, one of my hobbies are video games and I'd love to share this passion with you all, not forgetting to follow me in Google+ page as well on my YouTube channel, where I give practical tips and everything related to the wonderful world of videogames.

sábado, 19 de septiembre de 2009

MDK

In a memorable year for the world of video games, 1997 gave us a brilliant gem: MDK. Developed by Shiny Entertainment, this game was acclaimed not only for its innovative gameplay and advanced graphics for the time, but also for its ability to transport us to a universe filled with dark humor and technical challenges that still resonate in the hearts of nostalgic gamers.



The story introduces us to Kurt Hectic, a simple janitor on a space station, who finds himself embroiled in an apocalyptic mission: to save Earth from an alien invasion that uses gigantic "Minecrawlers" to plunder its resources and exterminate its population. The premise is as bleak as the humor that permeates it, offering a contrast between the gravity of the situation and the absurd reactions of the characters.


The game stands out for its immersive third-person action experience, with moments that allow us to appreciate the world from a first-person perspective thanks to its famous "sniper mode," boasting an incredible zoom of up to 100x. This duality of perspectives was not only novel for the time but also exciting and challenging, allowing us to feel like true cosmic snipers.


Kurt is equipped with special armor that includes an infinitely fed machine gun powered by his inventive supply chain, along with a ribbon-like parachute to glide silently through the hostile skies. The weapons are almost characters in themselves, with capabilities that border on the impossible: imagine being able to extract an alien's eye from a distance of eight kilometers or tattoo your name on its skull.


The game's atmosphere is as surreal as it is dazzling. The graphics, considered advanced for a Pentium PC of that era, manage to create a visually stunning and fluid world that still feels unique today. The technical prowess behind MDK not only set a new standard in terms of hardware requirements but also for its ability to completely immerse the player in an unprecedented 3D experience.


And, as if the game's design weren't enough to captivate us, the narrative leads us to confront absurd situations with a biting humor that defines Shiny Entertainment's distinctive style. Every dialogue and scene is imbued with an irony that reflects both the chaos of the universe and humanity's resilience in finding humor amidst the apocalypse.


In short, MDK is a masterpiece that fuses fast-paced action with intelligent humor and a visually captivating aesthetic. It's a title that deserves to be revisited and celebrated for its timeless originality, narrative ingenuity, and its legacy as one of the most underrated games in video game history. In the vast ocean of games released since 1997, MDK continues to shine with its own unique, inimitable, and inspiring light.


So, if you've ever wondered why a simple janitor becomes the savior of the planet, get ready to dive into Kurt Hectic's story and find out for yourself. Because MDK isn't just a game; it's a groundbreaking experience that redefines digital entertainment as we know it.