Hello fellow of Cyberspace, today I want to talk about
a new video game. Black Hawk Down, I speak from my experience, will detail an
analysis and I will tell you a little story that develops through the game, you
can also find a detailed organized and tricks I have arranged for you, without
further ado proceed to my experience, analysis, history, and tricks of the
game. Black Hawk Down it is but you will enjoy it.
• Analysis
-IA Improved enemies have much better aim and can tell
when fights with experienced fighters or mercenaries.
-The Graph is achieved has few faults and feels
comfortable.
The sound is well produced, unique voices, each with
its own sound gun, and walking, the sounds change according to change what we
stand, we have to metallic noises, to me my second block for micros when strong
explosions
Have a 5 characters which can choose both men and
women are: one in the multi-player mode
Daniel Lone Tree "Longbow" sniper
Rydel Wilson "Pitbull" Heavy Gunner
Cole Harris "gas can" demolition / Grenadier
Jen Tanaka "snakebite" CQB / Covert
Operations
Erica Swift Water / "Mako" medical
I have not a favorite, but he has always done well is
Longbow
Weapons:
You have a variety of weapons like previous versions,
now for me in this game the only complaint is that not always let you choose
your weapons, give you some options but nothing more.
For me in this game the best assault rifle is the G36,
is fast very good aim, it is also a return has very little and is easy to use
the peephole.
Is also very well the M16 rifle with M203 grenade
launcher lanzagranada Aim is not very good but is very effective.
My high was Colt M1911
I loved the blinding Granada XM84 is extremely
effective in closed environments.
List of Weapons:
Assault rifles:
CAR-15
CAR-15 grenade launcher M203
M16 rifle
M16 rifle with M203 grenade launcher
Sniper Rifles
M21 SWS
M24 SWS
Barrett M82
Tactical 300
Machine Guns
M60 machine gun
M240 machine gun I prefer this to the M60
FN M249
Sub machine guns
Heckler & Koch MP5 (silenced)
Guns
Beretta 92
Colt M1911 My Favorite
Shotguns
Remington 870
Explosives
AT-4
M18 Claymore anti-personnel mine
Concentrated loads
Pomegranates
Granada M67
Granada blinding XM84
AN M8 smoke Granada
Others
Dagger
History
The missions are divided into
chapters, ranging from 3 to 7. save des Os a council for each chapter, it is
easy to recognize the change of chapter, since there is a sort of calm before
the storm.
You have three main scenarios are:
-Somalia, Which is the most strive,
and has a lot of diversity campaigns.
Colombia, which is not bad and I
recommend this one as training start.
Iran is very difficult because most
of the time you are going lone as a hero even when you have a group of about
3-4 soldiers, you always take the advance (I want you to understand that they
stayed waiting to out of danger, and that you you call them when everything is
safe.)
Somaila
1. Protect convoy of humanitarian
aid.
Begin ready to rock-n-roll. The
mission begins in a small town. One of the UN convoys suffered a breakdown and
need help. Your team is being sent to escort and ensure it reaches its
destination. Within walking distance of the village, you stumble upon the
convoy, which is undergoing ambushed by militia. During combat air support is
called for, which is a Black Hawk flies over the area and sees an enemy command
post, which directs you to attack so you can land the Black Hawk, for this you
have to go on foot, a group of soldiers. (A council use a Granada launches use
to clean the area.) Once you've cleaned the area of enemies, you'll join the
team of Black Hawk to support from the air with the Minigun. You're going to
spend the few giving around in circles on the convoy as it moves to the next
village.
2. Defender village militia attack.
While the rest of his platoon is
deployed helping with the delivery of food, your team starts in the river.
Move to the from of the boat to
join the rest of your team, then wait for the ship to dock. Meanwhile you can
prepare as to reach the shore will start an attack. When the boat stops, you
have to jump to the dock and follow the benchmark for the food distribution
area.
A new target is added when you hear
shots. Some militiamen have arrived and are trying to scare the civilians to
stay with humanitarian aid. You have to move toward the village. And start the
defense you will suffer two waves of attacks come in the second truck.
Now, go to the river to get some
information from the soldiers stationed there.
you go a boat on the river. On the boat, you will find some ammo and
first aid kit. The soldiers tell us that the enemies come across the river and
are crossing the bridge. You must avoid this at all costs.
This is a very good time to inspect
the bridge and the opposite shore with binoculars. If you look at the south end
of the bridge, you will see a member of the militia after some sandbags. I
suggest that you remove as many militiamen as possible special mind those
machine guns. You have to cross the bridge, remove all members of the militia
and destroy a cache of weapons near these there is a kit.
Now is the time to cross the bridge
because reinforcements are arriving and Technicians. Needless to stop them
bolar the bridge.
Once you reach the opposite bank of
the river, follow the waypoints to the OP on the boat. Press 8 to select the
detonator. Make sure you are in a safe distan then use the detonator to blow up
the load and fly bridge.
03 River Raid
Your team begins aboard a Black
Hawk, flying to the town of Brava. Just enjoy the ride and the scenery, we will
do attacked in the air. The helicopter lands on your team on the north side of
the village. As soon as moving billboards south, you're going to deal with the
militia that has several technicians. Beware the city is full of civilians.
The arms shipment is located in the
southeast corner store in the village. The warehouse doors are open. Be
prepared for lots of militiamen and a technician.
At that time, your team goes into
the warehouse. The interior is dark, so it is difficult to locate enemies
inside. then go up the stairs to the right (south) of the building. Follow the
walkway to the rear of the building. Along the way, is an open door down and
right. Some militants are inside.
Once you have passed the store,
you'll find an Intel ordered. Which it is on a table near some books. Collect
them; is provide you with information about another arms shipment.
Half of your team to stay watching
the cellar, while you and a partner you are going to Deka. Leave the door in
the back of the store you find a truck that will take you to Deka. Once your
teammate is on board the truck starts to move.
This is not a pleasure trip itself
is well prepared the first attack on the right road, go through a technical
shattered gun with you, they'll appear two technical one right and one left.
And finally another Technical appears on the left.
After the last attack the truck
stop before a minefield, you'll only need to cross on foot. Luckily, the UN
personnel mines has set for you. It is easier to get through the minefield. The
red stakes show the locations of the mines, while white picket shown a safe
path through the minefield. It does not move around the outside of the
minefield, or you can hit unmarked mines. Instead, move around the center. Just
search the manor created by white stakes that keep you as far away from the red
stakes as possible.
Finally, you're out of the
minefield. You have to go to the river. I almost forget that there are some
very funny ... and hungry crocodiles. Go to Victor Dos. you will meet a group
of soldiers who are waiting to give you support, they have a first aid kit and
ammunition.
It's time to go to Deka. Your teams
are heading east on the road to the right towards the village. Just outside the
town, you encounter some militants at a crossroads. Approach the village moving
north of the road. There is a large concentration of the military is in the
midst of Deka.
Go to Pier 1, as shown in the map
of Deka. As you move along the river, it faces the militia chiefly to his forehead
and right.
When approaching Pier 2 receives
new orders. It seems that the weapons were loaded on a ship that is about to
escape Deka. If you can spot the quay before departure of the ship, shoot the
barrels of gasoline on the pier next to the boat. When they explode, they could
destroy the boat as well. However, if that does not work, run as fast as you
can to the dock. Points to the boat with the AT4 and shoot. One shot sent the
boat to the river bottom.
04 Gasoline Alley
You start the mission aboard a
Humvee, take control of a mounted machine gun. For this first phase, the Humvee
driving along a convoy of trucks and other armored vehicles provide an escort
for them.
A few seconds after the convoy has
launched special attack begin the mind from the rooftops, beware there are
civilians. The machine gun has unlimited ammo, the attack usually simultaneous,
and several come by lens.
When the convoy stopped, it is the
signal to continue on foot, I hope you have a good rifle, enemies have focused
special mind to the roofs and several machine guns.
Enemy soldiers are not going to
follow, if you want if you can only face with attacking you and ignore the
rest, now is not so chaotic.
When you get to the garage beware,
there are a number of enemies waiting for you. There is also a botequín and
ammunition.
You will receive a strong attack,
prepare recommend using grenades and machine gun there in the garage, or give
you further from the door and hope that you find saved because you will die
many times.
When reinforcements arrive, will
give time to blow all other enemy vehicles.
05 Besieged
It Pakistanis, have been ambushed,
and you're around to lend a hand. You start the mission behind a .50 caliber
machine gun mounted on a Humvee.
You remember that there are civilians and that
very soon you will aid convoy of Pakistani going to be attacked, pay close
attention to the alleys. Soon you'll have the company of several technical,
behind and in front and all that accompanied these RPG.
After this good walk, you got where
Pakistani troops are trying to defend. Before the soldiers assist, check your
back is a group of militants.
It is now very good time to save
the game, you'll be in this alley for a while. Having all kinds of
entertainment, militiamen walk, snipers, machine guns and RPG ... Attention as
if they die many Pakistani soldiers or your group, you have lost the game, you
have a first aid kit and ammunition in a corner.
As if you were bored, you have to
enter a building, 3 floors. Full of militants and a back alley with a machine
guns. I recommend you use blinding Granada M67 and XM84. They are very useful
in this kind of scenario. There are some soldiers lost on the 2nd floor. And
yes, you have to go to the roof, where there are at least two militants.
Then, having neutralized militants,
you have to destroy the barricade that prevented the passage to the convoy. To
do this you will use concentrated loads, mission accomplished and ready
congratulations.
06 Radio Aidid
It has ordered you to conduct a
raid, at nightfall to take the Habr Gedir radio station in Mogadishu, the idea
is to prevent further transmitting.
The idea of this mission is stealth, if you use a Heckler & Koch
MP5 (silenced). And night vision goggles.
This mission is generally not
complicated, we have seen worse and I assure you will be worse. Move near the
parares and open areas.
When you get to the radio station,
there is light inside the building, if you deactivate night vision, but not for
long, as your first goal is to destroy the generator, to take advantage of the
darkness and neutralize the militants are in the building.
When you get to the top floor,
there are two rooms one has some important documents that need to collect and
transmit some machines, the second is the radio. It destroys everything has and
I advise you to use the blinding Granada XM84, before entering the rooms.
After destroying radio equipment,
you go up to the roof, and thus destroy the antenna you used concentrated
loads.
Time to get out, to leave the
building, expect some problems. The explosions have brought in reinforcements,
including a technician. The ride to the extraction point, complicated and have
many militants but'll have air support of a Black Hawk and his minigun. It's
not much but it helps.
At the end you have a ground
support of a convoy, but before arriving, you are in a militia ambush, guns and
technicians. Once past this point you have won
07 Russian underground
This mission is very entertaining,
begins in Black Hawk, which landed on the Russian embassy, do not worry about enemies yet. You have to go to the
embassy for a ceiling windows, you advised that before you do use some M67
grenades.
Once inside you have to go all the
building from top to bottom, room by room. In search of militants, watch the
corners.
A group of militants have been
locked in the basement bunker which you must open with concentrated loads. You
will see enemies that move behind a window. You can not shoot because the
window is reinforced and bulletproof. However, not all militias have escaped.
Neutralizes the few members of the militia of the rooms on the left. You have
to find a trap door leading to a lower level. After you've neutralized the
enemy, look at the northwest corner you find another trapdoor down it. There is
a small group of militants, neutralízalos in this room is a kit and ammo, after
reponerte, rises again but this time the stairs.
You will find a door leading to a
tunnel, enters it and is prepared no machine guns and a militia group. When you
manage to neutralize all members of the militia in the tunnels, you go up
through a trapdoor and you will come as a patio where you expect the last
members of the militia, do not expect to be friendly and Black Hawk, to return
to the Based mission accomplished.
08 Shattered Palace
This mission is more entertaining
than the last. You start sitting outside of a little bird, your goal is to
support and protect the equipment to be introduced through the roof of the
building B, they are in Black Hawk, who goes before you. You'll explore a city
until you reach the insertion point, during the tour, you'll be attacked by
snipers and RPG, you have to neutralize them. Then you have to give covering
fire to the team members who are landing on the roof, if several of its members
are wounded have lost, (I do not understand why they not wait for my to
neutralized them, before descending)
Upon completion of the insertion
support the building B, your helicopter will take a walk around, take this
opportunity to neutralize as many enemies as you can. Now is tur encetarte
shift in Building A, neutralize all hostile militia members. You have to meet
with the team of B. building for them you have to cross the courtyard to have 3
machine guns and several members of the militia. (It is difficult but if you go
slowly and covering for what you get, watch out for civilians.)
When you get to building B, you
probably ask yourself, What is it that the other team has been making since the
building estállenlo militia? Well you have to neutralize the militia in 2
different flat and several rooms once done, you're faced with another computer
that is on the 2nd floor without doing anything. You have to change yourself
for an M60 rifle and climb to the roof, to provide covering fire, while 2 team
evacuated the captives walk a great idea. When the convoy arrives to pick up 2
teams, you are picked up by a little bird.
09 Diplomatic Immunity
This mission also begins aboard a
little bird, the fun part is that you have to make sniper from the helicopter.
I assure you it is very complicated, as you face a dispersed group of
militiamen with machine guns, RPGs and snipers ... yap luck.
Disembark, you ensure the courtyard
where several hostages and neutralize the militia members around the building.
When you get to the top floor or observation point guard, and you will be
attacked from several different points with Technicians and RPG. At your
disposal a machine gun, good luck.
Now back to evacuate the hostages
by helicopter, you have to do on foot, dare the back yard. This means you have
to enter a city captured by militants is chaotic. Beware of civilians and is
awaiting the snipers on rooftops.
10 Shore Patrol
Yap this is fun, starting in a
small boat, which is under attack from the ground by mortar fire, to which you
can not answer, when you get to discover beach is undermined, if you are
pending, you can see that two militants on light blue blouse, it is showing us
how to navigate the mine.
When you pass the beach, you enter
a small village undermined by militia members, and if there are civilians be
carfull. You'll go through the village only to discover that the route is not
passable because of a barricade, so to find an alternative route.
You get to a kind of building
garage, you have a machine gun at the entrance, your goal is to neutralize the
militia and climb to the 2nd floor where the radio equipment. Destroy them and
go to the port, and to provide bench cover fire. The route to the port is very
complicated. It is full of enemies take good care
When you reach the port I care as
there are 2 machine guns and a militia group have to neutralize them, so they
can insert multiple units from helicopters. Once you have the situation under
control, go to the cargo ship, and put 2 concentrated loads in the hold and run
away and fly veil as in a thousand pieces from your helicopter.
11 Irene
This mission begins at the base
listening Irene orders the mission is approved. You have to climb the little
bird, and to support the landing of equipment in a building. This part is not
difficult.
Once you are down the helicopter,
you're going to get off the whip and start down the stairs to neutralize the
militia forces. Once neutralized have to go back to the 2nd floor to capture
the rebel leaders, once caught the convoy escorts, where you get a new mission
that is you have to give to the Ranger bench Chalk 4, which are trying to repel
the enemy in the north, beware there are machine guns. Once controlled the
situation back to the convoy where you receive a new order, as it has been shot
down an Black Hawk and you have to come to your rescue.
12 Lost convoy
In this mission you have to be very
careful because it has civilian and try to be hostile if you XP is very low and
you get an impact of one of the stones you die.
You'll tour the city on foot, watch
out for corners.
This item is technically easy.
Since vasa do not able to reach helicopter as the route is blocked and you have
to climb to the 2nd floor to support as sniper.
13 Valiant soldier
This is still the continuation of
the mission, you vilify your new goal. That is going to support second Black
Hawk was shot down, plus you have to regroup several soldiers who have
scattered around the city.
This is much harder these almost
alone in a city controlled by the enemy . You'll go through many alleys and
open squares, and you have to watch for snipers may have 3 in the same street,
watch the guns. You have to be careful not to hurt civilians, and monitors the
ammunition, not much.
The real goal of this mission is to
meet with another group of soldiers having done that you won.
14 Last Stand
This mission starts where the end
the previous, only it's night and it is very difficult.
Your team is immobilized. If you
leave the building in which he is a refugee, the militia is to be trashed you.
However, until those mortars were not removed, the convoy can not get to you
and be safe. A if you must go another route.
You will receive air support from
the Little Birds. More militants are in another open area near grid. Neutralize
them. Then head south. In the south end of the open area, there is more
resistance good luck
After this tour, you get to where
the mortar is easy to recognize are surrounded by sandbags. Neutralízalos and
meet with the convoy.
15 Mogadishu mile
This mission starts with a very bad
news, which is that there is not room for all the soldiers in the convoy. A yes
you have to walk. For a route full of snipers, RPG and militia groups.
At first convoy going to use as a
shield and also have their fire coverage, but this will leave, leaving a clear
path and if between streets and open areas that are difficult to cross because
they are infected with militia snipers and RPG .
Occasionally you'll have the
support of 2 Little Birds, but be careful you do not hurt you or your men.
Des for a while, you rencuentras
with the convoy, but it is not here to help, but you must protect it. Special
RPG mind. Be careful as the Little Birds, they are making passes with covering
fire.
16 Aidid Takedown
This mission is a little different
than any of the previous missions. It is the most difficult part of this
campaign, and you must complete alone and wihtout support. Remember that this
is a black op. I mean, you do not exist, and if you're caught, no one will
publicly acknowledge their involvement with you. Good luck.
Wait enemy militia attacks from all
directions. Do not think that because you've neutralized zone, this is safe.
The enemies will try to sneak up behind you, throughout the mission.
You start the mission aboard a
truck, next to your informant. You have to be very careful during the mission,
and that members of the militia enemy, your allies identical so you have to be
very aware of the red cross that appears in friendlies when to tip them.
When the truck stops, the informant
continues to be very careful with the corners. The will take you to a house
full of militia allies, who have been digging a tunnel leading to the bunker of
Aidid's. In this house there is a kit and ammunition.
Once inside the tunnel, you have to
use a M67 Granada, in April the last stretch of tunnel. From here begins the
complicated. You have to be careful as there are some civilians, watch every
corner, there are some guns.
Save at least one M67 Granada,
because you'll need, because halfway're going to be in very poor health and
ammo. You'll see that one of the walls of the tunes is similar to the one
opened on the stairs and if you use grenades stumble upon health kit and ammo.
In one of the rooms with many maps
this rogue leader Aidid, kill him. Sige by the tune. You will see that there
are stairs that go through a trapdoor, upload, you'll notice a truck,
neutralize militants enemies, climb up and leave you at your point of
extraction.
Colombia
01 Drug Smuggling Harbor
In this mission you start in a
Black Hawk helicopter, and your goal is to reach a port on the river to
eliminate all vessels used to transport drugs.
The Black Hawk, you insertion, in a
road where there is almost no enemies, you get to a small pier where you
neutralize a group of militants. And the owner of a ship offers to take you to
the pier drugs in return you to protect your life.
As you progress you discover that
you they were waiting for you, you have a machine gun in the center of town.
Attention civilians are once neutralized this area, there is a kit and
ammunition near the machine gun. You'll still walk to the main pier.
According advance northward going
to get a militia group and a technician, using the trees for cover. Eliminate
as many enemies as you can from this side of the river.
When you enter the town go slowly,
through all the streets, there are machine guns, RPG and large groups of
militiamen, once you neutralizad all militants. You dedicate yourself to
destroy ships with concentrated loads.
You have a stash of ammunition in
the village center.
Once you find yourself finished
destroy boats, you extraction route is west, use the gun, because you are
expecting an ambush, technical, RPG and large group of militants, neutralízalos
You'll have to walk to your point
of extraction, this road has several militants dispersed and hidden luck.
02 Jungle Airfield Takedown
On this mission, he will be
responsible for the minigun Black Hawk helicopter, your first goal is to
disable a radio station, once you've neutralized all enemies, disembark in
Black Hawk, and head toward the tower that is in the center, you destroy the radio
and takes control of the machine gun because a militant group comes as
neutralízalos reinforcement and returns to the helicopter.
When the helicopter landed again,
you have to climb about Segri overland trucks and a road riddled with enemies.
Just you are going to die about 10 times.
The truck stops and leaves you near
a hydronic, you have to stop the plane with an AT-4, and do not have much
space. Neutralize all enemy forces then destroyed caches of drugs.
03 Jungle Raid
You start on a boat by a machine
gun, neutralize all the enemies of the river banks. As you progress you'll
stand to support a group of soldiers. Neutralizes machine guns and continues to
the bridge to get to the village.
The village is very difficult, you
will always be in numerical minority. Once you've neutralized the village to go
down tunnels and eliminate all the enemy forces to return to the surface you are
informed, a group of guerrillas near the village to recover.
This part is very difficult, I
recommend the center tower and sniper rifle, so expect attacks from all angles.
After a while you have to leave the tower and back to the entrance of the
tunnel, shortly after the convoy arrives.
04 Attempted Arrest
The Black Hawk helicopter, will
leave in the middle of the jungle to reach a village where we think will be the
thear leader, the road to the village is full of snipers, militia groups,
machine guns, RPG and towers luck .
Once you have reached the village
and neutralized all hostile forces, you discover that you have to go inside
jungle to rescue Black Hawk helicopter crew, which toppled doing. The route is
to walk again and is a chaos of attacking gorillas everywhere.
Once you've reached the crash site
and recovered the crew members have to evacuate by the other side of the river,
that it'll do for a route that includes crossing a bridge. Before you take the
court to remove the group of gorillas bolar the other side and the bridge with
bridge concentrated loads.
05 Island Villa Assault
The goal is to eliminate the
headquarters of cartel leader is on an island. Which is a hundred gorillas,
machine guns, technicians, and even little bird RPG fortress in enemy hands are
very lucky.
You have to surround the beach walk
to the brain against him to the house of Martin that is a strength. Halfway you
have to remove a boat. When you are in the courtyard of the mansion, go
carefully, especially in the corners. There are several a machine gun. When you
reach the room with some maps be careful, you have to destroy the door with
concentrated loads, but not detonate with you in the room, come and have your
rifle loaded to make an assault.
Once you have removed the leader to
return to the beach to get to your extraction point, but the route is mined
gorilla ... luck.
Iran
This is an international mission
where efforts are coordinated Army Rangers and the 1st Special Forces
Operational Detachment-Delta, US Army. And SAS Special Air Service-British
Army.
01 Kharq Island Infiltration
In this mission you are the SAS.
Your goal is to infiltrate an island, which you're going to be from the air,
once in the water, you're in a boat to take you to the island, it takes place
in the gun, as this island is protected by a number of patrol boats.
If you are able to reach the island
without the patrol boats give alarm of you presence. So very easy, but if not
prepared for a welcome reception.
Once onshore go up the road to the
northeast, expected to pass the patrol, once you've neutralized the patrol go
to your left, where there is an abandoned neutralize enemy forces building and
takes possession of the building and next several technicians and a group of
rebels force.
It got the situation under control,
go to the southeast, very carefully as there is a group of mercenaries and
machine guns.
Since you have neutralized the
area, head east, where you reagruparas with Delta forces, join them to
neutralize a group of machine guns and anti-aircraft units, which are at the
entrance and airport runways. Once you've deleted, you bind a surprise attack
at the same time landing the Army Rangers, gives support and covering fire.
02 Kharq Island Oil Terminal
In this mission you are Delta and
SAS will support you . (You'll Never see them) This mission is a continuation
of the previous one.
Once and you have secured the
airport and you reach the port entrusts one Hummers and you're in charge of one
of the machine guns. Attention from now there's always civilians. The route to
the port is not difficult, but you must be aware of RPG, it's all serious on
the road.
When you've neutralized the hostile
forces of the port, you get on a boat and you start to charge the gun, you have
to remove the boat patrols, and a group of hostile forces on a boat.
On landing, take cover, and
concentrate on finding snipers and RPG. Now you have control of the spring,
will arrive at a reinforcements hotels will try to retake the port has council
you to use the M60. Since you've neutralized, head north, beware there are
several machine guns and snipers, it neutralizes the remainder of the hostile
forces in the petrochemical and you've won.
03 Doroud oil drilling Platform
This is a very silly and easy
mission they kill you, also to complicate matters there are civilians.
You start on a boat, put in charge
of the machine gun, removes the members of the hostile forces of the outside of
the oil rig. Once this is done you are going to insert at the bottom, you have
to climb some stairs and the party begins, neutralize all hostile forces,
protect and evacuate civilians.
04 Coastal pipeline pump station
The mission begins in Black Hawk,
and those in charge of the minigun, the objective of this mission; It is to
locate and neutralize a shipment of a cargo of chemicals.
You start flying a route to
eliminate as many members of hostile as you possibly can. Once this is done,
the Black Hawk, you inserted near a convoy that transports chemicals.
Neutralize enemy forces and escort the convoy to the UN mission. This is not an
easy task, as the rebel forces will do all they can to suppress evidence, so
expect all kinds of enemy force your way.
05 Gachsaran Oil Field
In this mission are Delta and you
support the SAS.
This mission is difficult the
number of hostile forces is high, there are many snipers RPG, and Technicians.
Moreover the hostile forces have booby traps and explosives in oil wells. And
even when you think you've eliminated all hostile forces appear technicians
with the sole intention of committing suicide.
During the mission you'll have to
help put out a fire and evacuate the wounded, I recommend that during this
episode you try to use the machine guns of the Hummers.
06 Mountain Rebel Stronghold
This mission is suicidal, is full
of waves of hostile forces, soldiers with RPG, that raised from the dead for a
second time, you shut not not move and wait to kill them again, have a lot of
machine guns, Technical, grenades and even minigun.
Plus you have to rescue one of the
members of the SAS. Do not count on air support until you delete 3 antiaircraft
units that these scattered around the village. And even after eliminating air
support it is useless.
I know that the strength can be
scary, but I assure you that if you have a good sniper rifle, my favorite is
PSG-1 and having 20 rounds per cartridge. You can eliminate all the hostile
soldiers from the entrance and use the technical and shield.
Square fortification is difficult,
but the best tactic is to go sniper.
• Tricks
I've been playing Version 5.1 and
not permit tricks or traps.
• Game Info
Developer(s) NovaLogic
Climax Group (Xbox Version)
Rebellion Developments (PS2 Version)
Aspyr (Mac OS X Version)
Publisher(s) NovaLogic
Aspyr (Mac OS X Version)
Designer(s) NovaLogic
Platform(s) Microsoft
Windows
PlayStation 2
Mac OS X
Xbox
Release date(s) Windows
NA March 23,
2003
EU March 28,
2003
Mac OS X
NA July 2004
PlayStation 2 & Xbox
NA July 26,
2005
EU September
2, 2005
Genre(s) First-person
shooter
Mode(s) Single-player,
Multiplayer
And with these tips I hope you can enjoy as much as I have done with this game, if you have any doubts
or want to ask me
anything, do not hesitate to do
so, one of my hobbies are video games and I'd love to share this passion with you all, not forgetting
to follow me in Google+ page as well on my YouTube channel,
where I give practical tips and everything related to the wonderful world of videogames.
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